GAME-BASED HEALTH EDUCATION AND INTERVENTION
Evidence-based games for risk prevention.
Playbl offers evidence-based digital games focused on risk prevention, well-being, and social intelligence for children and young adults. By combining immersive gameplay with rigorous research, these interactive programs help students navigate peer pressure and become their own health advocates.
TACKLE TOUGH TOPICS WITH GAMES STUDENTS ACTUALLY WANT TO PLAY
The landscape of youth education is evolving, and the approach to supporting student health must evolve with it.
Playbl is an innovative suite of digital health games that merges advanced research with immersive gameplay to address vital challenges like vaping, substance misuse, and mental wellness.
Developed alongside adolescents and rigorously tested by the Play2PREVENT Lab, these evidence-based interventions do more than just entertain. They educate, empower, and equip students with the critical skills needed to make healthier, smarter choices for their future, all while keeping the learning experience highly engaging.
Positive Influence
Shifts attitudes and beliefs about substance use, including vaping and opioids.
Better Decisions
Improves real-world decision-making and resistance to peer pressure.
Higher Retention
Increases knowledge retention compared to traditional educational methods.
Healthier Behaviors
Encourages healthier choices through interactive, engaging gameplay.
TIER 1 SUPPORTS: PREVENTION & EDUCATION
Proactive programs designed to build resilience, social intelligence, and risk prevention skills.
SmokeScreen
Vaping & Smoking Prevention
SmokeScreen is a story-driven prevention game targeting smoking and vaping. Across 90 minutes and 7 realistic storylines, students discover the severe health risks of tobacco products and learn how to advocate for their own health and the health of their peers.
- Understand vaping and tobacco dangers
- Aquire skills to make informed health decisions
- Become health advocates for others
PlaySmart
Opioid Prevention & Mental Health
PlaySmart is a proactive opioid prevention and mental health promotion game. High schoolers embark on a three-hour, time-traveling adventure where they practice making safe decisions in tough scenarios, improving well-being and preventing substance misuse.
- Manage risky situations safely
- Promote mental health and well-being
- Build strong support systems
TIER 2 SUPPORTS: INTERVENTIONS & ALTERNATIVES
Evidence-informed alternative-to-suspension programs that trade punishment for empowerment.
ReFresh
Vaping Alternative-to-Suspension
ReFresh is an evidence-informed, 5-module interactive video course that trades punishment for empowerment. Designed for middle and high schoolers, it addresses the root causes of vaping by using therapeutic models to foster self-awareness, emotional regulation, and positive change.
- Address root causes of vaping
- Build emotional regulation skills
- Trade punishment for empowerment
ReMind
THC Alternative-to-Suspension
ReMind is a Tier 2 intervention program that helps students understand the “why” behind their THC use. Through five interactive video modules, students learn about the risks of modern THC products while building the self-awareness and refusal skills needed to reclaim their health.
- Understand triggers for THC use
- Learn effective refusal skills
- Manage negative thoughts and feelings
EXTEND THE IMPACT TO THE HOME
Get the facts. Find a plan. Support your child.
ReFresh Parent Edition
ReFresh Parent Edition is an online mini-course designed to empower parents with the facts and tools to help their child navigate today’s behavioral health challenges. Built in collaboration with medical and educational experts, it offers clear, science-backed guidance on vaping, mental health, and substance misuse, delivered in short, easy-to-understand lessons.
- Get science-backed facts on vaping
- Navigate behavioral health challenges
- Help your child build a quit plan
BUILT FOR STUDENTS. Effortless for Educators.
Educators are busy. That’s why Playbl programs are built to integrate smoothly into existing workflows, delivering research-backed health interventions without the heavy lifting.
Self-guided student experience
These interactive games take the lead on educating students about health risks, allowing them to build critical skills.
Aligned with national standards
Tier 1 experiences map directly to national health and science standards, fitting perfectly into daily lesson plans.
Flexible Learning Environments
Easily administer self-paced Tier 2 courses outside the traditional classroom, including ISS or restorative justice programs.
content aligned companion lessons
Enhance the digital experience with comprehensive, content-aligned lesson plans and classroom activities.